I want to use Make vector from linear color RGB in UE5

I was practicing UE while following Youtube. And I searched “Make Vector from linear color rgb” in the Set Position in niagara following YouTube. But I couldn’t find it. In Youtube, he used UE4 on YouTube, but I used UE5. I think the reson is this. How can I use “Make vector from linear color rgb”? or how can I set node to this?

Hi Kapsse, Welcome to the Forums,

Since this looks to be a Niagara question, I moved it from the programming section to the FX section.

Since your question is about a YouTube video, it will be helpful to link to the video. If you click the ‘Share’ button on YouTube, you can create a link with the timestamp for the part in the video that’s troubling you.

according to @functionstore from the tutorial he made, he wrote a comment below.
Some notes upon testing in 5.1: - In project settings you need to set ‘Default RHI’ to DirectX 11 (as of the current OWL version) to prevent crashes (important not to have any Spout active before doing that) - Set a fixed framerate for your project and match it with TD - Set High Priority to both TD and UE in task manager - at 58:43 they changed it in UE5, instead: Convert Vector to Position → Make Vector from Linear Color RGB → (OUTPUT) (INSTANCE SAMPLE TEXTURE) SampledColor
hope anyone encounter this issue might solved.
here is his tutorial: (4) TD Instance UE | Off World Live Masterclass with FunctionStore - YouTube

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About that function store tutorial, a way to achieve the same effect is on the niagara system:
In Unreal Engine 5, the Make Vector from Linear Color RGB node is not available in Niagara.
However, you can achieve the same functionality by using the
Convert Vector to Position node
followed by the
Make Vector from Linear Color RGB node

  1. Drag and drop the Convert Vector to Position node into the Niagara graph.
  2. Connect the input of the Make Vector from Linear Color RGB node to the output of the Convert Vector to Position node.
  3. Connect the output of the Make Vector from Linear Color RGB node to the desired output.