I want to see the object through a specific object (orimental).

For example, if there’s a glass wall and there’s a certain box beyond it, you can see it through the glass wall like number one.

I’d like to make a shape where I can’t see a certain box if I go over to the other side of the glass wall.I don’t have a clue.

So I’m writing this to get advice from experts. crying

I don’t know if you’re just wondering if you’re going to have to make a blue print and work on it.I’m curious.

You could do this with a blueprint containing a collision volume and the cube.

When the player walks into the volume, the cube becomes visible.

344720-visible.gif

If you wanna make it so the player can see it through the glass, that’s more fiddly…

Is there a way, though?
To implement it in blue print…It’s so hard.

Well, the ‘total’ way, would be some kind of portal. Not particularly simple, render targets and all sorts:

But there are stages in between. For instance, a line trace from the camera to check the player is looking through the glass.