Hi! So you need to update your Blackboard value IsDead. Add Decorator node to your DeathAnimation branch. BT Sequence will check Decorator node ( IsDead True?) and proceed to death animation if it is True . Also - how did you update your widget ? I assume that you have Health variable inside your AI_Character that actually update bar percentage. When AI_Character Health is <=0 you can GetAIcontroller->GetBlackboard (or its reference)->SetValueAsBool and update key value IsDead. Don’t forget to set your KeyName. You can also have a Service node - this node can update key values in desired period.