I want to play an audio file dynamically at runtime stored at the server?

Hey, in our current project, we have 1000’s of audio clips stored on the server and we have to play them dynamically at runtime. At every 10s, API requests will return a field containing the link of the audio file and we have to play them dynamically.

What format are audio files?

If the audio files are in WAV format, it seems that there was a Play Sound From Disk plugin written a while back which was eventually integrated into 's Extra Blueprint Nodes plugin, which can be found here. You can either use the plugin directly or examine the code and customize it to your need. Take a look here: 1, 2, 3

Did you find a solution?

Hey, the following cross-platform open source plugin supports MP3, WAV, FLAC, OGG Vorbis, BINK and RAW (int8, uint8, int16, uint16, int32, uint32, float32): GitHub - gtreshchev/RuntimeAudioImporter: Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.