I want to mute a sound but still want its LoudnessNRT signal

Hello, like the title suggests, I’d like to mute a sound while also allowing its LoudnessNRT to process as if it were playing.

The things I’ve tried:

  1. Setting the volume of the Sound Wave to 0.0 (Signal didn’t go through)
  2. Creating a Sound Cue and setting Volume Multiplier to 0.0. (Signal didn’t go through)
  3. Sending the element to a SoundClass then setting Volume of the SoundClass to 0.0. (Signal didn’t go through)

From all of these that I tried, setting the volume to 0 will prevent any signal from reaching the LoudnessNRT.

How can I mute a sound yet still process its signal as if it weren’t at volume 0?

Bump

Possibly the sound is “optimized away” when its volume reaches 0. Have you tried setting the virtualization mode to “play when silent”?

Mute stops audio cue instead of muting it.

Audio components dont start playing if the volume is 0 - #3 by Aelemental

1 Like

Thanks for the help. Changing it to “Play when silent” worked!