Hello, like the title suggests, I’d like to mute a sound while also allowing its LoudnessNRT to process as if it were playing.
The things I’ve tried:
- Setting the volume of the Sound Wave to 0.0 (Signal didn’t go through)
- Creating a Sound Cue and setting Volume Multiplier to 0.0. (Signal didn’t go through)
- Sending the element to a SoundClass then setting Volume of the SoundClass to 0.0. (Signal didn’t go through)
From all of these that I tried, setting the volume to 0 will prevent any signal from reaching the LoudnessNRT.
How can I mute a sound yet still process its signal as if it weren’t at volume 0?