I want to modify the scale of character mesh to match reality according to height of camera in VR.

I want to get the camera height of the player through GetOrientationandPostion and adjust the scale ratio of the player mesh to the camera height value.

I am thinking about using math to calculate, but I can’t think of an idea. I’d appreciate it if you could help me.

You might find this interesting… using entry and exit points and scaling between them…

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It’s not an instant solution, but you might find this interesting… using entry and exit points and scaling/interpolating between them… of the top of my head, I’d use Ease, Lerp or Interp… maybe with a Timeline…

It’s not the answer I want, but thank you very much for your answer. I simply need a logic to calibrate the Character Mesh with the Camera Height Value. I want the scale value to be changed properly only when I call a function that is not continuously updated in real time.