You might find this interesting… using entry and exit points and scaling between them…
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It’s not an instant solution, but you might find this interesting… using entry and exit points and scaling/interpolating between them… of the top of my head, I’d use Ease, Lerp or Interp… maybe with a Timeline…
I want to get the camera height of the player through GetOrientationandPostion and adjust the scale ratio of the player mesh to the camera height value.
I am thinking about using math to calculate, but I can’t think of an idea. I’d appreciate it if you could help me.
It’s not the answer I want, but thank you very much for your answer. I simply need a logic to calibrate the Character Mesh with the Camera Height Value. I want the scale value to be changed properly only when I call a function that is not continuously updated in real time.