I make in Visual C++ like this
USTRUCT(BlueprintType)
struct FCamStruct
{
GENERATED_USTRUCT_BODY();
UPROPERTY(EditAnywhere)
AActor* m_pActor;
UPROPERTY(EditAnywhere)
float m_fCamTime;
};
and this is class value declartion
FCamStruct m_tArrayActionCamera[2];
and i want to modify C++ struct in Edito’s World-outliner
how can i do that ?
