I want to modify C++ struct in Editor's World-outliner

I make in Visual C++ like this

USTRUCT(BlueprintType)
struct FCamStruct
{
GENERATED_USTRUCT_BODY();

UPROPERTY(EditAnywhere)
AActor* m_pActor;

UPROPERTY(EditAnywhere)
float m_fCamTime;

};

and this is class value declartion

FCamStruct m_tArrayActionCamera[2];

and i want to modify C++ struct in Edito’s World-outliner

how can i do that ?

there is no struct type value in world-outliner

self-answer

struct value delcaltion must have #Property(EditAnywhere)

i thought in struct values have property(EditAnyWhere)

so, struct so do

but was not

#UPROPERTY(EditAnywhere)
#FCamStruct m_tArrayActionCamera[2];