I want to know whether there is the function of master switch in the attribute editing of ue5

Usage scene: when ue5 is used to make video output, the output video is black, without scene and object, because the physical effect will make the object fall to the ground. You must check the fixed or static option on the object, and check the physical option, so that there will be no error and crash. However, a warning is displayed.
Question: is there a master switch with similar properties. You can choose to turn on the attributes of a series. When they are not required to appear in the scene, it is convenient to turn off these attributes with one click.