How to get all the SkeletalMesh in the Level?
I want to implement a plug-in function, how to get all SkeletalMesh in the plug-in, and hide its material
Same way as you would do that in C++ project, either by TActorIterator or UGameplayStatics::GetAllActorsOfClass
Editor is using world instance in level editor same as you would do in normal game play, and you can get UWorld of level editor via
Thank you for your reply. It’s very helpful. I’ve got skeletalmesh and the specified material. How do I hide them?
What do you mean by “hide”? hide actors with them?