I want to exclude a specific static mesh from reflection

You Try To, ReBuild in ue4 Or Go to StaticMeshComponent & Find Rendering->VisibleinReflection = true
Or LightningSource->Intensity->lux++ or Fix Lightning Setting, if Problem not goes please comment

Hello.
I have created multiple static mesh components in the Actor Blueprint.
I want to exclude only the static mesh of the red circle in the image so that it is not reflected in the screen space reflection of the static mesh on the floor.
Is there a way?
We are waiting for your reply.

343689-capture01.jpg

Thank you for your comment.
Visible in Reflection Captures was not reflected regardless of true or false.

”Lightning Source-> Intensity-> lux ++ or Fix Lightning Setting”
I’m sorry, I didn’t know how to operate these two points.
Could you tell me a little more concretely?