I want to disable SSR per object/material, is this possible?

Just like how translucency material has a tickbox to disable SSR, is it possible to have such an option on all material types. It would add that extra flexibility to control where and how to use SSR, for instance we can avoid it on highly sharp reflective surfaces but keep it on very rough ones to avoid pixelation/artifacts on those sharp reflections.

The only way to avoid it is to turn off reflection for that material. You could technically do some stuff in the render post-process, but that’s if you can figure that out.

Thanks I kind of see how this is done.