button on a controller. in my character blueprint i want to add an input even, let’s say the E key on the keyboard, and i want to add to the health of another actor everytime i press the E key, how would i do that?
i don’t want to change the health of “my” character, i want to change the health of a “different actor” on key press
that means i would need to cast to that actor or reference it in some way which i do not know how XD