Hi I’m converting Blueprint to c++ and i got Some problem.
In Blueprint, I could call component event in actor easley but in c++ I dont know how to call it.
how can i call component event in c++ Actor that owns it?
Hi I’m converting Blueprint to c++ and i got Some problem.
In Blueprint, I could call component event in actor easley but in c++ I dont know how to call it.
how can i call component event in c++ Actor that owns it?