How can I make this happen? I know I need to have one server for each level but how do I do that, I can’t find an explanation or maybe the way I try to find it doesn’t work.
try this:
I tought the server can have only one level loaded, if that’s the case then how will the players meet on different levels?
follow this steps (Blueprint):
Server:
1-Create session
Client:
1-Find
2-Join
Server:
2-Start session (server travel) → OPEN LEVEL
that’s all!!
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Okay, thank you very much! I’ll try to make it work now and come back if I have any more questions, where does that logic from the blueprint take place? In the gamemode? This multiplayer feels so confusing.
the functions are in my Game Instance… i call it form the UI (Lobby Menu, Host Menu, Main Menu)… whatever you want
Okay, thank you very much
You are welcome!!