i want my finished game to look how it looks in unlit mode in the editor

idk if its even possible but i love the look and I want my finished product to look like that I would really appreciate any help thanks

Just change the shading model for the materials from Default lit to Unlit in material properties.

there is a “lazy” way to do this, you deactivate all lights, and create a postprocess material, with a scene texutre using only diffuse color cplug into the emissive.
(be aware it won t work with forward shading.