We would need more information about what you have done, and what you have tried to resolve the issue.
I found the issue, I am working on laptop with nvidia optimus and when i change the optimus settings to discrete graphics this problem happens. But when i use integrated + discrete settings then it works normal.
Unreal Engine is glitching this discussion showed my problem. Is there any solution yet for this?
The solution seems to be the following:
Thanks for your reply.
- Switching from dx12 to dx11 fixed the issue
- UE 5.1 in dx12 mode has the issue and it’s not fixed in preview 2 also.
But one big drawback for me is my projects are using nanite. So I cannot really switch to dx11. Is there any alternative solution for this?
Thanks
I highly suggest that you report this as a bug if nobody else have done so.