I’m currently having the in-game Player take a RenderTarget from a Scene Capture2D on a Plane and
an NPC in another space and
I’m trying to make something like that where if you shoot the NPC in the other space, it will be hit.
But I can’t find any information and I don’t know how to create it.
I’ve tried several things
I tried converting from screen local coordinates to world coordinates.
It doesn’t work and I’m getting a little stuck.
Can you give me some ideas…?
pls pls pls pls