Here’s my way to disable this aggressive compilation (inspired from S-ed’s post), adding this in the [SystemSettings]
section of
C:\Program Files\Epic Games\UE_5.0\Engine\Config\Windows\WindowsEngine.ini
:
[SystemSettings]
...
;Activate ODSC for all projects
r.ShaderCompiler.JobCacheDDC=1
Can be done only (or undone with =0) in an individual project by putting the lines in the project’s Config\DefaultEngine.ini
(the [SystemSettings]
section might need to be added).