I thought compiling shaders on New Project wasn't needed?

Here’s my way to disable this aggressive compilation (inspired from S-ed’s post), adding this in the [SystemSettings] section of
C:\Program Files\Epic Games\UE_5.0\Engine\Config\Windows\WindowsEngine.ini:

[SystemSettings]
...
;Activate ODSC for all projects
r.ShaderCompiler.JobCacheDDC=1

Can be done only (or undone with =0) in an individual project by putting the lines in the project’s Config\DefaultEngine.ini (the [SystemSettings] section might need to be added).

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