I Think Lyra->LyraEquipmentManagerComponent Need A if()

for (const FLyraEquipmentActorToSpawn& SpawnInfo : ActorsToSpawn)
{
AActor* NewActor = GetWorld()->SpawnActorDeferred(SpawnInfo.ActorToSpawn, FTransform::Identity, OwningPawn);
if (NewActor)

  • {*

  •   NewActor->FinishSpawning(FTransform::Identity, /*bIsDefaultTransform=*/ true);*
    
  •   NewActor->SetActorRelativeTransform(SpawnInfo.AttachTransform);*
    
  •   NewActor->AttachToComponent(AttachTarget, FAttachmentTransformRules::KeepRelativeTransform, SpawnInfo.AttachSocket);*
    
  •   SpawnedActors.Add(NewActor);*
    
  • }*
    if the weapon have no mesh unreal will crash,that s why add if