I simply would like to know exact resolution of images being rendered on my VR HMD.

There are resolutions set for editor and window (1280x720 is set).
There are console commands like r.setRes and r.ScreenPercentage.
I assume the rough resolution(of pixels that UE renders) are the percentage of the set resolution.
But so far, I have not used any of these console commands in my current blueprint only project.

Then what are the default resolution and percentage I am looking at?
Or there is any console command that tells me the current resolution and percentage ?

P.S. I’m using Samsung Odyssey, Pimax, Dell Visor HMDs. and using forward rendering

Also I tried r.setRes to different resolutions but it has absolutely no effects on frame rates (“stat unit”).
And I don’t think it changes VR screen.