There are resolutions set for editor and window (1280x720 is set).
There are console commands like r.setRes and r.ScreenPercentage.
I assume the rough resolution(of pixels that UE renders) are the percentage of the set resolution.
But so far, I have not used any of these console commands in my current blueprint only project.
Then what are the default resolution and percentage I am looking at?
Or there is any console command that tells me the current resolution and percentage ?
P.S. I’m using Samsung Odyssey, Pimax, Dell Visor HMDs. and using forward rendering
Also I tried r.setRes to different resolutions but it has absolutely no effects on frame rates (“stat unit”).
And I don’t think it changes VR screen.