We have switched to UE4 some weeks ago, and so far it has been a great journey. The edtior is great, very robust and user-friendly (much nicer than Unity in my opinion). The engine’s performance and rendering capabilities are awesome. And there plenty of features to play around with…
However, there are also some issues that really drive me (us) crazy. For example, there is still no support for custom hardware mouse cursors. First when I saw these forum postings about custom mouse cursor I thought this must be a joke – no custom hardware mouse cursor?! I mean, these are supported in every basic game engine or framework I have worked with so far, since many many years. This is a must-have in a wide array of games, I simply don’t understad why there is no support for custom hardware cursors in UE4.
Or another thing: There is an open bug in UE4.7.6 that prevents us to reimport an FBX static mesh. This bug has been reported over 2 months ago, but it is still not fixed. However, this is not some minor bug. You have to be able to reimport a static mesh after updating it in a 3d modelling software. That is such a basic workflow, how could it be that things like these don’t get highest priority at Epic?
What bugs me is that Epic comes up with super-advanced new features every release, which are great, no question. But they should fix those basic issues first! I have no use of those super-advanced features if the low-level and basic things don’t want to work
Sorry if this sounds like a rant, I don’t want to complain too much. I really do love UE4, and I know it’s a great product. But how should we deal with these issues I have described above?
PS: I know that since we have access to the source code I could fix these things on my own. But that is not really an answer, that might be a workaround at best, since we are paying for the engine if we use it in a commercial and successful project…