I *really* love UE4, but sometimes it's driving me nuts! (minor rant)

hi

Actually I wasn’t actually replying to your posts. And I totally understand your point here and I think is quite valid. I was referring to and Todd1010 's posts. Always those destructive suggestions I can’t and don’t wanna see anymore. I am not a fan boy of a specific OS nor do I claim that Linux is better than Windows or MacOSX is better then Linux or whatever. I don’t care who is using which OS. Everyone should use what they like. I am just using Linux that’s it. We all want the same. Either develop games or play games on our platforms. It shouldn’t matter which platform. A flame war would start because of post. That is why I post here in the first place. This again is not a message for you :D.
The point is, you asked and tried so many times, I think they got your point and they will work on it. For temporary solutions I think you should modify UE4 code until they have a solution. If your plan is anyway to run your project on Windows, Linux and Mac platforms this shouldn’t be a problem. Slate is actually using sometimes it’s own cursors so if you check the FLinuxCursor.cpp/FWindowCursor.cpp and FMacCursor.cpp class you have done half the job :D. In Linux case you can already see in the link above. It’s using SDL2 to do all the X11 related stuff, including Window/Keyboard/Mouse/Joystick and Cursor management.

Yaakuro, suggesting to add an important feature to the platform first which is used by 95% of the gamers and add such a feature later to the platform which is used by less than 5% is definitely not “destructive”. Thanks. Majority of AAA games don’t even care about Linux at all. Is The Witcher 3 running on Linux? No. Is battlefield 4 running on linux? No. Is GTA 5 running on linux? No. I could continue with almost all the big games. So does my game have to run on linux? No, it does not! I don’t have to care about these 5%. I’m sorry for you that you are one of these 5%. But if Epic does not have enough time to add such a feature to all platforms because this might be a lot of work, then I understand this and suggest that they only add it on the single one important platform. It’s not destructive, it’s logical.

To clarify things here. As I told , I aggree with his topic. That feature Is needed. It is your way of suggesting stuff which I am talking about.

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Yaakuro, suggesting to add an important feature to the platform first which is used by 95% of the gamers and add such a feature later to the platform which is used by less than 5% is definitely not “destructive”
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Not the feature, just the way you are argumenting.

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Thanks. Majority of AAA games don’t even care about Linux at all. Is The Witcher 3 running on Linux? No. Is battlefield 4 running on Linux? No. Is GTA 5 running on Linux? No. I could continue with almost all the big games.
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yes please keep continuing no problem.

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So does my game have to run on linux? No, it does not!
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well good for you but my game has to run on Linux/Mac/PS/Android etc. a non Windows platform.

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I don’t have to care about these 5%.
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It’s your decision if you don’t care about players. You seem to separate them quite aggressively and oh boy, you know that % is a relative expression of a value. What if those 5% = 1 million and you sell your game for just 10 euro/dollar or whatever. That make already 10 million. Yes well if you don’t want that money, it’s your business. I can tell you more about values, statistics etc. but well … And how about this, you seem to concentrate only on the gamer but but not on the developer. What about developers on Linux or Mac. If Epic wouldn’t develop cross platform the editor wouldn’t run on those. What if a group of Linux/Mac (non Windows devs.) make a game, and huh suddenly the game get a super hit and makes **** of money. Who will benefit? Quite obvious and it’s a homework for you to think about.

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I’m sorry for you that you are one of these 5%.
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hahahaa you feel sorry for me. didn’t laugh that much for a while. yeah yes of course you feel sorry for the 5% that is why you suggest destructive stuff.

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But if Epic does not have enough time to add such a feature to all platforms because this might be a lot of work, then I understand this and suggest that they only add it on the single one important platform. It’s not destructive, it’s logical.
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Logic? still destructive to me. Logic is to think forward, more then 1 meter and day ahead, support everything and IF possible because we never know what is going to be happen in the future. UE4 is already in that state and the editor/game runs on so many platform and the editor runs on Linux/Mac and Windows and your thinking would just break it. DESTRUCTIVE

+1 For custom hardware cursor support.

Out of curiosity, in the link that @CloDel Studios posted, there is a ready-to-use code for custom hardware cursor support. Why Epic can’t just copy/paste it, and if this would cause some cross-platform problems, enable this only after checking some checkbox under ‘Experimental’ section or something? It would be great.

Hey Epic, any news on this HW cursor issue?
I just keep on asking and asking, at one point in the future I am sure you will listen :wink: