hi
Actually I wasn’t actually replying to your posts. And I totally understand your point here and I think is quite valid. I was referring to and Todd1010 's posts. Always those destructive suggestions I can’t and don’t wanna see anymore. I am not a fan boy of a specific OS nor do I claim that Linux is better than Windows or MacOSX is better then Linux or whatever. I don’t care who is using which OS. Everyone should use what they like. I am just using Linux that’s it. We all want the same. Either develop games or play games on our platforms. It shouldn’t matter which platform. A flame war would start because of post. That is why I post here in the first place. This again is not a message for you :D.
The point is, you asked and tried so many times, I think they got your point and they will work on it. For temporary solutions I think you should modify UE4 code until they have a solution. If your plan is anyway to run your project on Windows, Linux and Mac platforms this shouldn’t be a problem. Slate is actually using sometimes it’s own cursors so if you check the FLinuxCursor.cpp/FWindowCursor.cpp and FMacCursor.cpp class you have done half the job :D. In Linux case you can already see in the link above. It’s using SDL2 to do all the X11 related stuff, including Window/Keyboard/Mouse/Joystick and Cursor management.