i really dont want to wait 1 or more minutes until i can test my game on the quest 2 (standalone)
buildilng the game every time… no thank you!
you can test without building using airlink or the cable.
it works fine
i want standalone quest 2.
I test with airlink or the rift until its ready then I pkg to the quest
once you pkg it the first time the future builds are much faster
even if the game assets change?
but still 1 min…e very time… uph…
i just wanna test how much faces i can have in standalone q2
only the changed things are rebuilt, everything else is storedin intermediate folder
yeah… with my huge game assets… that takes too long
Hi Poky,
The only way I know of to improve iteration times is in this Oculus Blog
It requires the Oculus Branch of UE, so it might not be the best option if you “just wanna see how many triangles you can have”
“Draw Calls” are also an important consideration for Quest Development. (use stat rhi and stat scenerendering to get some statistics on the current view)
Cheers
then make all your lights moveable/dynamic until you are done building and iterating, then switch them to stationary again and bake
that’s what I do
but the q2 has to render the lighting then too and then i dont have a realistic result for the performance. final game should not have dynamic light
no the final game shouldn’t but you can’t have it both ways
if you want to iterate without building you need to use dynamic lights and then bake the final
or invest in a much faster machine