I packaged a VR game, but only the Vive controller doesn't work

Hello
Vibe and Oculus are all normal when you’re doing it in the editor

but,
After packaging, Oculus works well
Vibe only shows the screen and does not recognize the controller.

I’m working with c++ using the Unreal 5.3 Release source code, and I’ve checked that there’s nothing wrong with the device.
I turned on the viveracker plugin, too
I also set the Enable HMD to true in the levelblueprint.

Where should I fix and find the problem?