I need to know what kind of setup, blueprints, or nodes I need to use Vertex.

I was watching a YouTuber named PrismaticaDev and he was looking at the Prismatiscape plug-in.
I’m still trying to figure out what I can do with a Unreal Engine so I don’t like to download a plugin. I’m asking if anyone can let me know what kind of blueprint, nodes, or any setup I need to get the results I’m looking for.

  1. What node I need to move a singer vertex. up, down, left, or right I just need to figure out how to do that.
  2. I’m trying to figure out how to apply color and transition those colors on a single vertex. I’m stuck between “Vertex Painting” but I saw PrismaticaDev he was looking at a “Render Target” blueprint, but when I look it up I never seen someone use a render target like this. maybe I can use both?
  3. with color I need to effect the surrounding vertex, like if one being move then the other one should be move but not as more.
  4. I need to get the information from a single and multiple vertex. For example knowing what color it is, then i need to find a way to set up a volume so I can control those numbers easily and set limitations.

I just need to know so I can look more into this, if anyone can help me I’ll be grateful.

  1. You can move a vertex either through “code” or a shader. You can use the UVs to mask out the position then use the WPO (World Position Offset) to move it’s location. (Collision doesn’t follow).
  2. You can indeed use both methods together to achieve a more flexible setup: Use vertex painting for base colors and properties, and render targets for dynamic effects like animated transitions; blend both in the material using Lerp nodes.
  3. I don’t really know what you mean here.
  4. Don’t know how I could help you with this particularly either.

I would say that you are quite vague, and need to be way more specific to get better help.

Sorry. I did not mean to be vague, I just couldn’t find a word to describe what I was looking for.
I hope this picture helps understand what I mean. if one vertex had the force of 10 did the nearby vertex should have the force of 20. the influence of one, influence all of them.

For 4. I heard you could put data into a single vertex. when I was looking that up even more I kind of doubt that UE have a system like that. but that im think about it now it might be too much processing for the engine. I guess that’s not important right now, I probably look this up even more later.

Sorry, it have been two days.