Hello Sertac Ogan
It works but that isn’t the way as i expected,When i pressed A it turns to leftside but my character isn’t keep animating as the right side does,It will restart animate again.What i mean is when my character jumps to rightside it will animate at 0 degree until 90 degrees,If my character rotate at 50 degrees on rightside then i want my character to keep animating at 50 degrees on leftside as well i don’t want my character to be restarted animate again.
If i will try to use comparefloat blueprint will it works ? (i’m sorry for my english)
Thank you.