I’m currently working on a sci-fi survival horror VR game and was originally planning on using the awesome Dungeon Architect to procedurally generate the levels in the game at runtime. Unfortunately this isn’t going to be an option because you need to Build the lighting after Dungeon Architect has created the level and that’s probably going to represent as a slideshow and cause players to throw up violently lol :eek:
So my original plan was to give this game some replayability with a different level each time someone plays it so I need some sort of workaround. I was thinking of pre-building say 10 different versions of each level and randomly selecting one each time but I’m open to other possibly better ideas of anyone can think of any!
Many thanks in advance for any help!