Hi everybody,
I can’t seem to figure out how to turn off post-processing effects when running a game in its own standalone window. When I shut off all of the post-process effects in the editor, it works, but as soon as I launch the game in its own window or another editor window, all effects are turned back up to 11, even when I have a PostProcessVolume disabled. This is making testing on a Mac, well, not very easy.
And while I’m on the subject, how can I squeeze better performance out of UE4 on a Mac? I know just shutting off the post-process effects won’t do it, I’ve noticed that the default “null” material has some bump/normal mapping going on, is there anyway to shut that off to speed things up a bit?
Oddly enough, when I run the Blueprint third person demo, I get 40fps just fine, but when I created an empty map with only 4 objects and 3-4 lights, my fps was 25fps at best. What’s going on?
Any help is greatly appreciated!
Thanks!