I want to do that so my meshs emit the same light effect without any lighting on the scene.
Basically I made slabs of road I’m planning to import into a PC game, and I applied lighting on them. But the lighting can’t be exported to my game editor. So I get textured slabs in my editor, but they no longer have the nice light effects.
This is how one of my slabs look like in Maya 2015 :
I used a dark blue ambient light, and area lights for the light supposed to come out of the lampposts and red arrows for example.
I’d like my slabs to look like this into my game editor (using something I think is called “vertex lighting” which apparently makes the mesh itself show different shadows/lights in itself)
I tried looking it up on google and youtube. But I couldn’t find a tutorial I could understand.
Also, I found something called “batch bake (mental ray)” on youtube. I tried it, but the effect is not at all what I want (I can’t manage to get what the guy gets in his video).
I’m french and pretty new to maya, and this is the very last thing I need to finally start building my stage I found out everything else myself, but this, I just can’t.
I hope someone help me.
Also, being new to maya, I think I won’t understand pointings. I mean, to be sure to get what I want (if someone can help me), I’d need a very precise direction of what to do, where to go, what to check etc. Thanks again to anyone who’ll help !
And when I use these settings here, I can’t get something good at all : http://imageshack.com/a/img633/1213/wt7Ovv.png
Thanks to anyone who solve my problem !