I made a new c++ project on ue 5.2.1(same was on 4.27,5.1 and other versions

unreal engine log
Running C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/rasha/OneDrive/Документы/Unreal Projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/rasha/OneDrive/???㬥??/Unreal Projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\rasha\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject2Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running Internal UnrealHeaderTool “C:\Users\rasha\OneDrive???㬥??\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\rasha\OneDrive???㬥??\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for MyProject2Editor in 1.4382366 seconds
@progress pop
Building MyProject2Editor…
Using Visual Studio 2022 14.36.32535 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in MyProject2Editor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
Executing up to 4 processes, one per physical core
Building 9 actions with 4 processes…
[1/9] Resource Default.rc2
[2/9] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ?஬??? ??? ??? C:\Users\rasha\OneDrive?"???'?<\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\MyProject2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.h.pch: No such file or directory,
[3/9] Compile [x64] MyProject2.init.gen.cpp cancelled
[4/9] Compile [x64] MyProject2GameModeBase.gen.cpp cancelled
[5/9] Compile [x64] MyProject2GameModeBase.cpp cancelled
[6/9] Compile [x64] MyProject2.cpp cancelled
[7/9] Link [x64] UnrealEditor-MyProject2.dll cancelled
[8/9] Link [x64] UnrealEditor-MyProject2.lib cancelled
[9/9] WriteMetadata MyProject2Editor.target cancelled
VS error MyProject2 could not be compiled.Try rebuilding from source manually

This is the problem:

Do not use chinense characters (Or any Multibyte Characters)…
Use ASCII character only.

I think saving projects in OneDrive cause problems too

I solved the problem and it was because of the symbols, one drive does not interfere in any way - this is a system folder, not a cloud one

1 Like

Can you answer to my new question ? Error WorldSettings_1 Maps need lighting rebuilt Info Map check complete: 1 Error(s), 0 Warning(s), took 32٫188ms to complete. - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.