Error WorldSettings_1 Maps need lighting rebuilt
Info Map check complete: 1 Error(s), 0 Warning(s), took 32٫188ms to complete.
Log:
15:11:26: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
15:11:26: [Interface:TryOpenConnection] Local connection established
15:11:26: [Job] Accepted Job 7F187123-4F1DEC61-7B0E9E9E-7A74A0AA
15:11:28: [Job] Launched Job UnrealLightmass_2022-01-22_06-40-21_1126144-64bit.exe
15:11:28: [Job]     PID is 14156
15:11:28: [Job]     GUID is "7F187123-4F1DEC61-7B0E9E9E-7A74A0AA"
15:11:28: LogLightmass: Display: Lightmass Win64 started on: DESKTOP-BPUGJG7. Command-line: 7F1871234F1DEC617B0E9E9E7A74A0AA
15:11:28: Failed to determine engine directory: Defaulting to ../../../Engine/
15:11:28: Failed to load 'aqProf.dll' (GetLastError=126)
15:11:28: File 'aqProf.dll' does not exist
15:11:28: Failed to load 'VtuneApi.dll' (GetLastError=126)
15:11:28: File 'VtuneApi.dll' does not exist
15:11:28: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
15:11:28: File 'VtuneApi32e.dll' does not exist
15:11:28: Lightmass Win64 started on: DESKTOP-BPUGJG7. Command-line: 7F1871234F1DEC617B0E9E9E7A74A0AA
15:11:28: LogLightmass: Display: Processing scene GUID: 7F1871234F1DEC617B0E9E9E7A74A0AA with 10 threads
15:11:28: Processing scene GUID: 7F1871234F1DEC617B0E9E9E7A74A0AA with 10 threads
15:11:28: Building static lighting...
15:11:28: [OpenConnection] Registering TCP channel ...
15:11:28: [OpenConnection] Connecting to agent ...
15:11:28: [TryOpenConnection] Testing the Agent
15:11:29: [TryOpenConnection] Opening Connection to Agent
15:11:29: [TryOpenConnection] Local Process ID is 14156
15:11:29: [Job] Found a parent connection for PID 14156
15:11:29: [Job]     5AA1F3C8 -> 6AE0C486
15:11:29: [Interface:TryOpenConnection] Local connection established
15:11:29: Skylight import processing 0.004s with CubemapSize 128
15:11:29: Measured CPU frequency: 2.59 GHz
15:11:29: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
15:11:29: Number of texture mappings: 7
15:11:29: Number of fluid mappings:   0
15:11:29: Number of landscape mappings:   0
15:11:29: Number of BSP mappings:     0
15:11:29: Number of static mesh instance mappings: 7
15:11:29: Scene surface area calculated at 0.888 million units (33.959% of the estimated 2.615 million units)
15:11:29: Importance volume surface area calculated at 0.888 million units (0.000% of the estimated 0.000 million units)
15:11:29: Embree Build 0.0s
15:11:29: 
15:11:29: 
15:11:29: Collision Mesh Overview:
15:11:29: Num Triangles         : 11932
15:11:29: MeshInfos             :     0.0Mb
15:11:29: UVs                   :     0.1Mb
15:11:29: LightmapUVs           :     0.1Mb
15:11:29: Embree Used Memory    :     0.9Mb
15:11:29: 
15:11:29: 
15:11:29: Processing...
15:11:29: EmitDirectPhotons complete, 0.005 million photons emitted in 0.0 seconds
15:11:29: Built photon segment map in 0.0 seconds
15:11:29: EmitIndirectPhotons complete, 0.001 million photons emitted in 0.0 seconds
15:11:29: Marking Irradiance Photons complete, 0.000 million photons marked in 0.0 seconds
15:11:29: Caching Irradiance Photons complete, 0.012 million cache samples in 0.0 seconds
15:11:29: Calculate Irradiance Photons complete, 0.000 million irradiance calculations in 0.0 seconds
15:11:29: Radiosity Setup 0.1s
15:11:29: Lighting 18.8%
15:11:29: Lighting 28.7%
15:11:29: [Job] Job is a success!
15:11:29: Lighting 46.6%
15:11:29: Lighting 64.4%
15:11:29: Lighting 82.2%
15:11:29: Lighting 100.0%
15:11:30: 
15:11:30: 
15:11:30: Total Static Lighting time:    0.54 seconds, 10 threads
15:11:30:  3.5%     0.0s    Scene setup
15:11:30:  3.8%     0.0s    Emit Direct Photons
15:11:30:  0.1%     0.0s    Cache Indirect Photon Paths
15:11:30:  0.4%     0.0s    Emit Indirect Photons
15:11:30:  0.3%     0.0s    Mark 0.000 million Irradiance Photons
15:11:30:  3.2%     0.0s    Cache 0.012 million Irradiance Photon Samples on surfaces
15:11:30:  0.2%     0.0s    Calculate 0.000 million Irradiance Photons
15:11:30: 96.3%     0.5s    Lighting
15:11:30:  0.0%     0.0s    Unaccounted
15:11:30: 
15:11:30: Total Direct Photon Emitting thread seconds: 0.0
15:11:30: 27.6%     0.0s    Sampling Lights
15:11:30:  2.2%     0.0s    Custom attenuation
15:11:30: 29.0%     0.0s    Tracing
15:11:30:  1.9%     0.0s    Processing results
15:11:30: 39.2%     0.0s    Unaccounted
15:11:30: 
15:11:30: Total Irradiance Photon Caching thread seconds: 0.1
15:11:30:  3.2%     0.0s    Octree traversal
15:11:30:  2.0%     0.0s    0.007 million Visibility rays
15:11:30: 94.8%     0.1s    Unaccounted
15:11:30: 
15:11:30: Radiosity Setup thread seconds: 0.3, Radiosity Iteration thread seconds: 0.0
15:11:30: 
15:11:30: 
15:11:30: Total busy Lighting thread seconds: 3.86
15:11:30:  6.5%     0.3s    Texel and vertex setup
15:11:30: 21.0%     0.8s    Direct lighting
15:11:30:      0.8%     0.0s    Area shadows with 0.158 million rays
15:11:30:      0.8%     0.0s    Signed distance field source sparse sampling
15:11:30:     15.8%     0.6s    Signed distance field source refining sampling
15:11:30:      3.5%     0.1s    Signed distance field transition searching
15:11:30:      0.0%     0.0s    Unaccounted
15:11:30: 14.7%     0.6s    Block on indirect lighting cache tasks
15:11:30:  7.9%     0.3s    Block on IrradianceCache Interpolation tasks
15:11:30:  0.3%     0.0s    Volumetric Lightmap - 0.000 million samples
15:11:30:      0.0%     0.0s    VoxelizationTime
15:11:30:      0.0%     0.0s    GatherImportancePhotons
15:11:30:      0.0%     0.0s    DirectLightingTime
15:11:30:      0.5%     0.0s    FinalGatherTime
15:11:30: 16.7%     0.6s    Unaccounted
15:11:30: 
15:11:30: 
15:11:30: Indirect lighting cache task thread seconds: 1.01
15:11:30:  4.0%     0.0s    ImportancePhotonGatherTime
15:11:30:  0.0%     0.0s    CalculateImportanceSampleTime
15:11:30: 42.7%     0.4s    FirstBounceRayTraceTime for 1.379 million rays
15:11:30:  2.3%     0.0s    CalculateExitantRadiance
15:11:30: 
15:11:30: Traced 2.836 million first hit visibility rays for a total of 0.7 thread seconds (4.100 million per thread second)
15:11:30: Traced 0.017 million boolean visibility rays for a total of 0.0 thread seconds (4.468 million per thread second)
15:11:30: Scene radius 456.2, Importance bounds radius 0.0
15:11:30: 7 Mappings, 0.089 million Texels, 0.078 million mapped texels
15:11:30: 
15:11:30: 77.8% of Total Lighting thread seconds on Texture Mappings, 0% on Volume Samples, 0% on Volumetric Lightmap, 0% on Visibility, 21.9% Unaccounted
15:11:30: 2 Lights total, 2.0 Shadow rays per light sample on average
15:11:30: Signed distance field shadows: 9.9 average upsample factor, 0.084 million sparse source rays, 0.862 million refining source rays, 0.038 million transition search scatters
15:11:30: 
15:11:30: 0.005 million first pass Photons Emitted (out of 0.005 million requested) to deposit 0.000 million Direct Photons and 4 Indirect Photon Paths, efficiency of 4.06%
15:11:30: 0.001 million second pass Photons Emitted (out of 0.001 million requested) to deposit 0.000 million Indirect Photons, efficiency of 10.34%
15:11:30: 0.013 million Photon Gathers, 0.012 million Irradiance Photon Gathers
15:11:30: 0.082 million Importance Photons found, 0.000 million Importance Photon PDF calculations
15:11:30: 28.6%    Bounce 1 Irradiance cache miss rate (0.042 million lookups, 0.012 million misses, 0.001 million inside geometry)
15:11:30: Final Gather: 0.1s on 0.218 million base samples, 0.8s on 1.161 million refining samples for 2 refinement levels. 
15:11:30:    31.1% due to brightness differences, 60.4% due to importance photons, 8.6% other reasons, Samples at depth: 39.9%, 60.1%, 
15:11:30: 178.2 Mb Peak Working Set
15:11:30: 
15:11:30: 
15:11:30: Lightmass on DESKTOP-BPUGJG7: 1.39 sec total, 150 ms importing, 18 ms setup, 133 ms photons, 1.05 sec processing, 0 ms extra exporting [7/7 mappings]. Threads: 11.6 sec total, 1.93 sec processing.
15:11:30: Lighting complete [Startup = 150 ms, Lighting = 1.20 sec]
15:11:30: Failed to send back log file through Swarm!
15:11:30: [CloseConnection] Closing connection 6AE0C486 using handle 6AE0C486
15:11:30: [CloseConnection] Connection confirmed for disconnection 6AE0C486
15:11:30: [CloseConnection] Connection disconnected 6AE0C486
15:11:30: [GetMessage] Safely returning to 6AE0C486 with no message
15:11:30: [CloseConnection] Closing connection 5AA1F3C8 using handle 5AA1F3C8
15:11:30: [CloseConnection] Connection confirmed for disconnection 5AA1F3C8
15:11:30: [CloseConnection] Closing orphaned Job (7F187123-4F1DEC61-7B0E9E9E-7A74A0AA)
15:11:30: [CloseConnection] Connection disconnected 5AA1F3C8
15:11:30: [GetMessage] Safely returning to 5AA1F3C8 with no message
15:11:30: [MaintainConnections] Local connection has closed (6AE0C486)
15:11:30: [MaintainConnections] Local connection has closed (5AA1F3C8)
15:11:30: [MaintainConnections] Removed connection 6AE0C486
15:11:30: [MaintainConnections] Removed connection 5AA1F3C8
15:11:30: [MaintainConnections] All connections have closed
15:11:30: [Maintain Jobs] Killing rogue Job "7F187123-4F1DEC61-7B0E9E9E-7A74A0AA"
15:12:26: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
15:13:27: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
And this is in swarm log trying every second
15:20:07: [Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
