I’m having a rendering bug on some computers, I don’t know what it is

I am having this issue on some computers, usually older ones or less mainstream hardware that causes an issue like I showed or even sometimes like a nuclear bomb light type effect where everything just becomes insanely bright.

I am using ue5.1, no lumen, nanite on, distance fields on, and directx 12 enabled with sm6.

Has anyone every encountered this before?

Hard to tell. Possible things to find out: auto exposure → manual metering, no global illu, no skylight, verify indirect light < 1, disable post process effects like bloom, check for emissive materials with crazy values.