Hello. I have short question.
There are two windows, and blueprint editor window is activated. So blueprint editor window is on top.
At this condition, if I click the level editor window, then -
Level editor window is activated, but, still blueprint editor window is on top. Because of this, I can not see large part of level editor window, including PIE viewport.
Why? How can I bring level editor window to top?
I spent lot of time to search about this, in several month, with many search word. Level editor window, PIE window, viewport window, parent window… always on top, blinded by other window… (I found [this][3] from forum, but it does not help for me. [this][4] seems related, but I’m not sure.)
Today, finally, I spent all of day to try to modify unreal engine with source code. It was fun and beneficial for me, but I failed to solve.
This is about my productivity, convenience, and effectiveness. But also, this is about my curiosity, emotion, motivation, confidence, and desire. Because of these, it looks impossible for me to give this up.
I just want to see viewport, with playing in editor, without moving or minimizing the other window. But it looks not easy for me.
In search, I found these too.
- [How can I switch between
editor windows without minimizing to
taskbar?][5]: This is linked to below. - [Why are editor sub-windows always on
top, and why can’t I alt-tab between
them?][6]: This looks there was some feature request, but it seems rejected or deleted. And, 1. I want to know why 2. If neeeded, I will make custom engine from source code by myself. Please tell me where to modify. Or, at least, give me advice about where to start or continue to search, please. - [WinExplorer][7]: It can edit the properties of window, for example- Z Order, WS_CLIPCHILDREN. But it failed. I tried to use what I know from this through custom engine based on source code, but it failed, too.
Add by edit: Just wondering still now. Why Epic makes like this? is there need related some other feature?