I’ve been looking everywhere for a way to fix this issue:
How do I fix this, Because I can’t find the solution anywhere. Btw (Ver 4.27)
Any solutions??
I’ve been looking everywhere for a way to fix this issue:
How do I fix this, Because I can’t find the solution anywhere. Btw (Ver 4.27)
Any solutions??
Best guess: you have VSM buffer overflow problem. Try enabling megalights and see if that helps. Alternatively your normal map might have issues. Lean on your lumen and megalights debug modes to understand the underlying geometry.
It would be good to know more about the scene setup. Does it also occur when you only have the fence and directional light in the scene and nothing else? Does it also happen if you use the most simple opaque material? From the looks of it, it could be inconsistent normals.
Thanks I’ll try that! But how exactly do I enable Megalights? I can’t find them and the tutorials are showing me options from UE5 and I don’t have them. And I don’t think It’s my normal map, cause I don’t have normal maps selected in my fence materials
My bad. The scene has just basically a bunch of fences surrounding a house. I can send you a screenshot if u want? And yes, It does happen when it is a simple opaque material, If I replace the fence material it still is the same result. And I don’t think its the normal maps, cause the materials don’t have normal maps, and even if it does, It has the same result
If you’re running the most recent version of unreal you should have megalights available to you. You can control it in the project settings, PPV, and per-light.
jblackwell’s suggestion mainly reference UE5. You will not have Lumen and Megalights in UE 4 as you stated in the title. I also think VSMs are a UE5 feature but you’d have to check.
Are the normals on your mesh correct (not normal maps but surface normals)? These could be the issue.
I’m running on Unreal 4.27
I’ve never rlly checked how normals work on meshes. I never had to do so, How exactly do I do that? If I may ask? ![]()