iam placing objects and foliage to my map and shadows are so freaking dark! and when i build lightning everything turns black?? and how can i make my ground texture not so shiny? (i have put bumbmap in ground material)
Have you set up a lighting system?
Do you also have a skybox set up? (Not necessary, it just sometimes helps for me.)
Try adding a ‘directional light’ from the placement menu near the top left area of UE4 under the section “Lighting”.
If that doesn’t help try changing the quality of your lighting build settings to production (or any others you haven’t tried).
Let me know if any of this helps.
when i put directional light everywere is text preview
You need to build the lighting on the production level setting.
Click the down arrow beside ‘build’ at the top area of Unreal Engine.
Hover over the “Lighting Quality” and select “Production”.
Click the down arrow of the ‘build’ menu again and select “Build Lighting Only”.
That will take some time and will remove the “preview” sticker plastered everywhere.
As for reducing the shine from a texture, you need to go into the blueprint for the material by double clicking it. In the Graph editor, add a sigular ‘constant’ node by right clicking and typing “constant” and selecting it from the results.
Attach that node to the roughness of your material by clicking and dragging from one to the other. Give the constant a value of around ‘0.6’.
If needed, experiment with the roughness value.
i can’t tke off those preview things