I have some problems converting Unreal 3 scripts to Unreal C++

Unreal 3 scripts:
rotator(FVector)
vector(FRotator)

What is their alternative in Unreal C++

Most likely something like this


FVector startVector = FVector(1, 0, 0); // example vector
FRotator rot = startVector.Rotation();

// converts rotator to vector pointing forward
FRotator startRotation = FRotator::ZeroRotator; // example start rotation zero
FVector outVec = startVector.ForwardVector;