I want to know when the animation ends. I’m using the animation state, and I’m not using the montage right now.
I found from some articles that using montage makes it easy to know the end time of animation.
So, I tried it.
That is my old version animation graph.
This time, AnimInstance->CurrentStateName() is worked.
So I was able to create a function to restrict behavior from state names.
That is new verion animation graph.
Now, this code always makes an error.
illegal name, Name_none… whatever.
I tried so many ways but I failed.
How I fixed it?
Or please Tell me another way.