I have just 2 newbie VR Editor questions, please help!

Hello, . I just wanted to know:

  1. In VR Mode / VR Editor, I have Controllers, but no HANDS, ( so I can’t test Touch in an APP, picking thing up)
    Also, What if I made the Trigger 'FIRE!", it would not be testable because “Lazy Lazer” is set to the Trigger,…
    Is there any way to just pre-test a VR App without all the VR Editor stuff? (like pushing PLAY in Unity)

  2. How do I access / engage the Live Dynamic Physics and Rigidbody stuff they show in the VR Editor Update series? (looks So Fun!) that allow one to throw things around to hit each other bounce and roll, Or build a wall of Cubes then Knock it down with a thrown trigger cube, or 'hand" etc??!

THANKS!!

p.s. beware Hollywood Animators bearing Gifts!:
I worked in Hollywood as a character animator fro 24 years Do you like Star Trek? I can give you VR Trek gifts to anyone who helps! (One of my Hobby projects, I’ve created 18 Star Trek Fan Films I plan to Animate as 40 Minute VR Holodeck Episodes) You can read about them here in Part 2 of one of the articles about my work.

I have created Immersive 3D 360° VR Renders of the Enterprise Sets as I finish then upload as a VR Video to youtube. I would love to share those and other private links of cool tests etc. to anyone that helps… It’s not much but at least I am trying not to be a mooch! (ignore calls for Computers, That was before I realized I can do my dream project in VR, in REALTIME! )

Thanks!

Robert

So If you want to build stuff while you in VR and interact with them you HAVE to use the “VR Mode” in UE4 editor.If you don’t need to be in VR while your making the game and just want to test the game in VR after you can go into the “Active play mode” tab just below the play button in 4.24 or above and select “VR preview”. This allows you to use the controller meshes that you have programmed into the game instead of the forced Vive controllers with the lazer in “VR Mode”. As an example I have added my own controller scripts to my pawn and when I press play I have it set to VR Preview so my controllers are the ones that I made which have an Oculus mesh.Hope this answers your questions.