I have issues with my map

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Island Settings

Summary

I would like to set a minimum number of players to start, but I couldn’t find anywhere how to do it.
I would like to introduce this because after 60 seconds of auto-start, when the player is alone, the game seems to stop and when someone joins, they have to get rid of themselves for the game to start normally.
Therefore, I would like to set a minimum of 2 players or a system in which the round ended after the second player appeared.

Steps to Reproduce

After the second players joins, first player must eliminate himself and then both of them are is the same team. This shouldn’t happened.
Then the game ends and both of them are moved to next empty game and it works normally.

Expected Result

I would like to set a minimum of 2 players or a system in which the round ended after the second player appeared.

Observed Result

After the second players joins, first player must eliminate himself and then both of them are is the same team. This shouldn’t happened.
Then the game ends and both of them are moved to next empty game and it works normally.

Platform(s)

PC

Island Code

5693-5600-5369

Hey, whats a few of your island settings the main bit with player numbers and win conditions
Are you using any devices to control gameflow

I use a maximum of 16 players in two teams of 8 players each.
Winning conditions are the last team standing ends the round.
I’m trying to figure out something with the round device and player counter device.

OK cool,

turn last man standing off in island settings, you will need to end your rounds with end game devices

Use 2 player counter devices, don’t include spectators and set them to only count thier team

use 2 trackers set to track events one for each team, have them track and complete when thier team counter reaches zero

use 2 end game devices, one for each round, set to end round, and each one is activated by its relevent tracker completion and ends the game with the set team to win

to wait for 2 players, use a 3rd player counter that counts if there are 2 players and use its completion event to start the 2 team counters.