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I have an error exporting TheValleyOfAncient on my PC with RTX 3060ti

Log.WriteLine:   LogShaderCompilers: Display: === FShaderJobCache stats ===
Log.WriteLine:   LogShaderCompilers: Display: Total job queries 3560, among them cache hits 0 (0.00%)
Log.WriteLine:   LogShaderCompilers: Display: Tracking 472 distinct input hashes that result in 470 distinct outputs (99.58%)
Log.WriteLine:   LogShaderCompilers: Display: RAM used: 4.15 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.51%
Log.WriteLine:   LogShaderCompilers: Display: ================================================
Log.WriteLine:   LogCook: Display: Cooked packages 2274 Packages Remain 854 Total 3128
Log.WriteLine:   LogCook: Display: Cooked packages 2324 Packages Remain 804 Total 3128
Log.WriteLine:   LogCook: Display: Cooked packages 2424 Packages Remain 719 Total 3143
Log.WriteLine:   LogCook: Display: Cooked packages 2448 Packages Remain 766 Total 3214
Log.WriteLine:   LogCook: Display: Cooked packages 2574 Packages Remain 640 Total 3214
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Head_Explosion in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 648B21163C354C650261766D32159FEE8A963D42), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Glassshards_Flipbook_transparent in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 7E2BA4B3BDB0AF4DCE98FC874ABEE8B85B563FCB), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Glassshards_Flipbook in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 508FA08D7CB6B9952FF4701FCF1A8F5392E2FD76), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 2A0F8A35FF3C6101A7D0AE7144B6DA35EEA91006), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Dirt in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 14ED5ACFBE132415427DE81983C4B80142425702), compiling.
Log.WriteLine:   LogCook: Display: Cooked packages 2624 Packages Remain 594 Total 3218
Log.WriteLine:   LogCook: Display: Cooked packages 2682 Packages Remain 537 Total 3219
Log.WriteLine:   LogCook: Display: Cook Diagnostics: OpenFileHandles=2800, VirtualMemory=5922MiB
Log.WriteLine:   LogCook: Display: Cooked packages 2728 Packages Remain 496 Total 3224
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for TutorialMaterial in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 146304A6CF2270ADEE01883CB0FB72CB34FF3342), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 6CDD20B7BAD1F9F3296D8A30B304884502427EC4), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: A5C400C981ADC8F8761782C19541544E3E2DC874), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_SphereCenter in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: EA85849995B3EA25BD624230D12BEB996C575417), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_EnergyRadialPoral in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 2C3174036F3E39F36E0AA24D2775CF2AC5C26C6D), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_GlowPortal in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 28278C4DBEDCA2F19BC0406E698E637552B7A80E), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_FluidPortal1 in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: A0F2EC7DCD10FC6C068943EFFA14ADA7C175C318), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_ExplosionChannel in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: C55559BE279225DE4E5344C0E6D48947985C409D), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Distortion in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 10325D7911F5EEA3EC11D4283957A619D6075408), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_FinalPortalExplosionFrame in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: EFF7825D1A4201072550E7A912E8B784CE8ED6F3), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_BlowEffect in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: DC955DD8DD0760E2DE94B1C75F435345DC1695FA), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_AddForce in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 0619D4063A1C721336846D202FBA31498BF2D742), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_CopyRT in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 106D7DD2BF2DB88A9D18022C276273796B32AFDC), compiling.
Log.WriteLine:   LogCook: Display: Cooked packages 2824 Packages Remain 409 Total 3233
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Sun_Cloud_LightFunction in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 3B86D1E8C3F5327C5582B3197CB094A7B3D847FB), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_DetectEdges_2D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: AF5925B5955B2CD56218EB00595CA50709F60467), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_JumpFlood_Gradient_2D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 81FB7995CF66A8C29E3E901034D061495B9462A2), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_JumpFlood_Step_2D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 3A5847A2906DD1A2E48F4FDD2E7488959132E25C), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_SmoothEdges_2D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 44DC31408251DDA5D7A37B929140AC9045E6AF18), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Combine_DF_Curves_01 in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 35B73F138B3833DC5964499789796EF13352B412), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Preview_DistanceFieldProfiles in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 5F41E2A1A1B7B74271777BA1CE13AFF3708E47FF), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_ClampMask in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: C5DF3774FD983D51B7773E0D1ADC1150993EE3AC), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_CopyRT in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: FD3A5578DC6E4B1BC0FF680B2F6683FBF21141FF), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_BrushDisplay in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: CA7684331DEB071E3942B02AD34330F910E4E879), compiling.
Log.WriteLine:   LogCook: Display: Cooked packages 2874 Packages Remain 359 Total 3233
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Advect in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 6B276F31AA6CB3261D2CDBFDF7F31137565DFA15), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Boundary_Condition in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 4E2129853FFD2026F5E9DB3AD582CF7F4CCEAAD3), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_ObstacleTest_01 in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 08CA625A4369155BB312D198A5F7C67822E879FE), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_RK in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 30EAB954B4574660C1A7A03636682457D7717F05), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Advect_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 85FA0F5990DE11C3114BAE01312E94CAB1A6160F), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Calculate_Divergence_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 79036D2BFB80A06E073B6B3296C2176EC69F2F15), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Gradient_Subtraction_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 4E5F51FD1D6A560DDBE4D016C403117A941F24F9), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Obstacle_3D_FanBlades in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 0EC70E681AEE7EA006E4E9822E2749CD0E2DDAC3), compiling.
Log.WriteLine:   LogTexture: Display: Building textures: VT_CurlNoise (RGBA16F, 128X128)
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Pressure_Iteration_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 8E68B4AEFCECF502F0A4DBC7861E253E247BF0EB), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Resample_RT in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 847099A215992E7A90D6F97FCCA41B7616758B58), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Seed_Color_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 8615C4FBC3AF49EB5C028FAFA4FEF691E7771CA4), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Seed_Velocity_3D in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: C99063CB927A3D473DB0E140FD3D6A5C1DA9CF2D), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Volume_FluidSim_Normals_01 in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 243636D6ECA6EF4C1ACB8ED095C656A0AE6A61BB), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Volume_Light_Scatter in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 89246AD625C999FD76860BFDAC61F1A14D5F0F1E), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Volume_Render_SH in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: A51BA6E48F0ED93B2D7EB0D9BC700A9C88C074D1), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Volume_Render_Temperature in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 04E38D82D63128724030328E123F37CB31123F97), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Volume_Render_Velocity in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: A1CDD96FD11C7EBB99DE692048EDDDF3DBB92844), compiling.
Log.WriteLine:   LogMaterial: Display: Missing cached shadermap for M_Preview_Color in PCD3D_SM6, Default, UnknownFeatureLevel (DDC key hash: 173607BE6A3CAE5A294704A8859066A1CD67F8B0), compiling.
Log.WriteLine:   LogCook: Display: Cooked packages 3054 Packages Remain 186 Total 3240
Log.WriteLine:   LogCook: Display: Splitting Package /Game/AncientContent/Maps/AncientWorld with class World acting on object World /Game/AncientContent/Maps/AncientWorld.AncientWorld.
Log.WriteLine:   LogWorldPartition: Display: WorldPartition initialize
Log.WriteLine:   LogWorldPartition: Display: WorldPartition initialize took 01m 46s
Log.WriteLine:   LogWorldPartition: Display: GenerateStreaming
Log.WriteLine:   LogWorldPartition: Display: GetPartitionedActors
Log.WriteLine:   LogWorldPartition: Display: ValidateSingleActorReferer
Log.WriteLine:   LogWorldPartition: Display: ValidateSingleActorReferer took 2ms
Log.WriteLine:   LogWorldPartition: Display: GetPartitionedActors took 78ms
Log.WriteLine:   LogStreaming: Display: FlushAsyncLoading: 111 QueuedPackages, 0 AsyncPackages
Log.WriteLine:   LogWorldPartition: Display: GenerateStreaming took 2.13s
Log.WriteLine:   LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (SM_RockSandstone_046) ...
Log.WriteLine:   LogShaderCompilers: Display: === FShaderJobCache stats ===
Log.WriteLine:   LogShaderCompilers: Display: Total job queries 4394, among them cache hits 0 (0.00%)
Log.WriteLine:   LogShaderCompilers: Display: Tracking 1402 distinct input hashes that result in 1387 distinct outputs (98.93%)
Log.WriteLine:   LogShaderCompilers: Display: RAM used: 12.40 MB (0.01 GB) of 819.20 MB (0.80 GB) budget. Usage: 1.51%
Log.WriteLine:   LogShaderCompilers: Display: ================================================
Log.WriteLine:   LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (MASS_Cliff_L_08_BP_Collider) ...
Log.WriteLine:   LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 8 single jobs
Log.WriteLine:   LogShaderCompilers: Error: Job 0 [Single] M_Echo_Skin/FLocalVertexFactory/TBasePassVSFNoLightMapPolicy/0:/Engine/Private/BasePassVertexShader.usf VF 'FLocalVertexFactory' Type 'TBasePassVSFNoLightMapPolicy' '/Engine/Private/BasePassVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 1 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_OnePassPointLight/0:/Engine/Private/ShadowDepthVertexShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_OnePassPointLight' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 2 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_VirtualShadowMap/0:/Engine/Private/ShadowDepthVertexShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_VirtualShadowMap' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 3 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthPSPixelShadowDepth_OnePassPointLight/0:/Engine/Private/ShadowDepthPixelShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthPSPixelShadowDepth_OnePassPointLight' '/Engine/Private/ShadowDepthPixelShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 4 [Single] M_Echo_Skin/FLocalVertexFactory/TBasePassPSFNoLightMapPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf VF 'FLocalVertexFactory' Type 'TBasePassPSFNoLightMapPolicySkylight' '/Engine/Private/BasePassPixelShader.usf' Entry 'MainPS' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 5 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_PerspectiveCorrect/0:/Engine/Private/ShadowDepthVertexShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_PerspectiveCorrect' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 6 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_VSLayer/0:/Engine/Private/ShadowDepthVertexShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_VSLayer' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 7 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthPSPixelShadowDepth_VirtualShadowMap/0:/Engine/Private/ShadowDepthPixelShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthPSPixelShadowDepth_VirtualShadowMap' '/Engine/Private/ShadowDepthPixelShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 8 [Single] M_Echo_Skin/FLocalVertexFactory/FLumenCardVS/0:/Engine/Private/Lumen/LumenCardVertexShader.usf VF 'FLocalVertexFactory' Type 'FLumenCardVS' '/Engine/Private/Lumen/LumenCardVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogShaderCompilers: Error: Job 9 [Single] M_Echo_Skin/FLocalVertexFactory/TShadowDepthVSVertexShadowDepth_OutputDepth/0:/Engine/Private/ShadowDepthVertexShader.usf VF 'FLocalVertexFactory' Type 'TShadowDepthVSVertexShadowDepth_OutputDepth' '/Engine/Private/ShadowDepthVertexShader.usf' Entry 'Main' Permutation 0
Log.WriteLine:   LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
Log.WriteLine:   LogWindows: Error: begin: stack for UAT
Log.WriteLine:   LogWindows: Error: === Critical error: ===
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error: Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 970]
Log.WriteLine:   LogWindows: Error: ShaderCompileWorker crashed!
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error: 	Fatal error: [File:D:/build/++UE5/Sync/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/D3DShaderCompilerDXC.cpp] [Line: 297]
Log.WriteLine:   LogWindows: Error: DXCCompileWrapper(Compiler, TextBlob, Arguments, CompileResult) failed: Result=8007000e
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f81c154 ShaderCompileWorker-ShaderFormatD3D.dll!DispatchCheckVerify<void,<lambda_a4aeaa7886a904f9dd18002a9b003559>,FLogCategoryLogD3D12ShaderCompiler,wchar_t [84],long>() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f8125fe ShaderCompileWorker-ShaderFormatD3D.dll!D3DCompileToDxil() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f80a8d8 ShaderCompileWorker-ShaderFormatD3D.dll!CompileAndProcessD3DShaderDXC() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f810150 ShaderCompileWorker-ShaderFormatD3D.dll!CompileD3DShader() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f8111be ShaderCompileWorker-ShaderFormatD3D.dll!CompileShader_Windows() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa2f810cab ShaderCompileWorker-ShaderFormatD3D.dll!FShaderFormatD3D::CompileShader() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed3a1f0 ShaderCompileWorker.exe!ProcessCompilationJob() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed3b3e7 ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed36725 ShaderCompileWorker.exe!FWorkLoop::Loop() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed342f0 ShaderCompileWorker.exe!GuardedMain() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed3454d ShaderCompileWorker.exe!GuardedMainWrapper() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed427b8 ShaderCompileWorker.exe!wmain() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ff77ed43ae8 ShaderCompileWorker.exe!__scrt_common_main_seh() []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffac78b54e0 KERNEL32.DLL!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffac932485b ntdll.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7fec84a4 UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7feca6ec UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7feb23d0 UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7fee0675 UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7feac869 UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa7feeb496 UnrealEditor-Engine.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa911f394b UnrealEditor-Core.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffa911ec640 UnrealEditor-Core.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffac78b54e0 KERNEL32.DLL!UnknownFunction []
Log.WriteLine:   LogWindows: Error: [Callstack] 0x00007ffac932485b ntdll.dll!UnknownFunction []
Log.WriteLine:   LogWindows: Error:
Log.WriteLine:   LogWindows: Error: Crash in runnable thread ShaderCompilingThread
Log.WriteLine:   LogWindows: Error: end: stack for UAT
Log.WriteLine:   Creating AISystem for world AncientWorld
Log.WriteLine: Took 862,5415207s to run UnrealEditor-Cmd.exe, ExitCode=3
Log.WriteLinePrivate: SafeDeleteFile C:\Users\acfio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0EA\Cook-2021.09.06-17.36.41.txt
Log.WriteLinePrivate: SafeCopyFile D:\Games\UE_5.0EA\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-17.22.18.txt C:\Users\acfio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0EA\Cook-2021.09.06-17.36.41.txt
Log.WriteLinePrivate: SafeDeleteFile D:\Games\UE_5.0EA\Engine\Programs\AutomationTool\Saved\Cook-2021.09.06-17.22.18.txt
Log.WriteLinePrivate: ==============================================================================
Log.WriteLinePrivate: ERROR: Cook failed.
Log.WriteLinePrivate:        (see C:\Users\acfio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0EA\Log.txt for full exception trace)
Log.WriteLinePrivate: 
Log.WriteLinePrivate: CommandletException: Editor terminated with exit code 3 while running Cook for D:\UE5 projects\ValleyoftheAncient\ValleyoftheAncient.uproject; see log C:\Users\acfio\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0EA\Cook-2021.09.06-17.36.41.txt
Log.WriteLinePrivate:    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 424
Log.WriteLinePrivate:    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
Log.WriteLinePrivate:    at Project.Cook(ProjectParams Params) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 260Wrapped by AutomationException: Cook failed.
Log.WriteLinePrivate:    at Project.Cook(ProjectParams Params) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 276
Log.WriteLinePrivate:    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 205
Log.WriteLinePrivate:    at BuildCookRun.ExecuteBuild() in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
Log.WriteLinePrivate:    at AutomationTool.BuildCommand.Execute() in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 323
Log.WriteLinePrivate:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 541
Log.WriteLinePrivate:    at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 498
Log.WriteLinePrivate:    at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 176
Log.WriteLinePrivate:    at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteLinePrivate:    at AutomationTool.InternalUtils.RunSingleInstance(String[] Arguments, Func`1 Main) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 752
Log.WriteLinePrivate:    at AutomationTool.Program.Main(String[] Arguments) in d:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteLinePrivate: ==============================================================================
Log.WriteLinePrivate: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

> Blockquote
Thanq you