I’m a game designer, not an animator and animation is the bane of my existence. I, for some reason, cannot do animations or work with animations without wanting to pull my hair out.
so I’m trying to build a game project prototype with mostly C++ code and use the default Manny skeletal mesh and import free animations. I’m trying to somewhat recreate resident evil 4 remake survival horror style third-person behind the shoulder gameplay and feel. I managed to the cameras and walking setup correctly but I can’t get aiming animations right. I tried importing Lyra Shooter sample animations and that became a big mess.
One developer told me to use cylinder and spheres as the character for prototyping or some low-poly mesh and make my own skeleton and animation in blender that is simple and easier to animate. I agree on this. But it can also break immersion since the character model and animations support the gameplay design.
Are there any good courses on animations for unreal? What is a good workflow for creating character animations and importing to unreal? Is this hard for everyone or is it just me?
Any advice on animations and getting better at understanding it more? I feel like that this part of game development in unreal is the one thing that is holding me back from finishing project or getting something worthy for my game design portfolio which is frustrating.