Why, if I open the map via “Open Level By Name”, “Nav Mesh Bounds Volume” doesn’t work. Please help me.
Is the navigation working fine if you normally play in that map from editor instead of opening it?
Just as we figure things out, try removing in the WorldOutliner the RecastNavMesh and move the Nav Mesh Bounds Volume a bit to regenerate it. Also make sure a green area is added within the box (you can toggle it with P while in editor mode)
Ok, I’ll try this
I did what you wrote, but it didn’t work
Thank you for your response. I did, but it didn’t work, but I removed a few things and redoed the maps and it works now. Thanks for your help and have a nice day.