I have a lighting problem with tessellated meshes

Hi!
I have some problems with the tessellated meshes. When I bring a light source in the scene, my mesh is rendered as seen in the image below. This is supposed to be a brick wall using a material from Quixel Megascans. I’ve browsed the forum for a solution and I tried to scale the bounding box of the plane, but it didn’t work. Also, I’ve tried using the material on a cube, but I had the same problem. Do you know how to fix this issue?