Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended).
I have no idea what any of this means. Please help.
I did a google search for “Unreal Engine Info.plist” and found this thread
You may need to set up code-signing (Mobile provision/certificate)
It might have changed, but last I remember is you are able to build a blueprint-only project without needing apple certs (100$ a year apple developer tax thing)