Like many others I’m struggling with de provisioning to launch my project on iOS. I read the UE docs, the Q&A’s and 16 - iOS Set-up and Development - YouTube to setup my project for iPad.
Downloaded the .cer and .mobileprovision files through Apple developer account (Certificates, Identifiers & Profiles). Made sure the Bundle ID matches that of my project.
When I use Iphonepackager to ‘import a mobile provision’ > no check appears, only 'Could not find file … UE4Game-Info.plist. I searched for this file, but didn’t find it anywhere.
When I use ‘Import Provision’ under Edit>Project Settings>iOS in UE4.15.1… I get ‘No Provisions Found. Please Import a Provision’. (Import of the Certificate was succesfull I guess, since it mentions my developer name and status ‘Valid’.)
In UE tried to ‘Launch’ on device All_iOS… but then UE seems to crash.
Need to finish this project so all suggestions are welcome.
Please Epic, is it a bug, can you update the docs or make this flow more intuitive?