Hi, i’m getting this erro crash message everytime e try to process an animation through metahuman performance. I don’t know if its because i formatted my pc last week and upgraded to windows 11, but when i was with windows 10 it worked fine.
this is the full error message:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_MetaHumanMeshTracker!titan::api::FacePostProcessingSolveAPI::Private::ConvertInputs()
UnrealEditor_MetaHumanMeshTracker!titan::api::FacePostProcessingSolveAPI::OfflineSolveGaze()
UnrealEditor_MetaHumanMeshTracker!UE::Wrappers::FMetaHumanFaceTrackerPostProcessing::OfflineSolvePrepare()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FFaceTrackerPostProcessingNode::Start()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::StartNode()
UnrealEditor_MetaHumanPipeline!FAsyncTaskUE::MetaHuman::Pipeline::FPipelineNodeProcess::DoTaskWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoWork()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::PushThreadPerNode()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::RunPipeline()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::DoWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoThreadedWork()
UnrealEditor_Core
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll