I’m a little bit confused with this.
When i play in the editor “As client” i get a NetMode=“Dedicated Server”
I checked it using this:
const ENetMode NetMode = Actor->GetNetMode();
ToString(NetMode);|
I checked it using this too:
GameInstance->IsDedicatedServerInstance();
Both functions say I am a dedicated server when playing as a client in the editor.
In this case I expected to obtain this result
(NetMode == ENetMode::NM_Client)
But this doesn’t happen
is it a bug?
Or Is it normal?
And if it’s normal… why?
Thank you so much!!