I get NetMode="Dedicated Server" When "Play as client" in the editor (UE5.3)

I’m a little bit confused with this.
When i play in the editor “As client” i get a NetMode=“Dedicated Server”

I checked it using this:

const ENetMode NetMode = Actor->GetNetMode();
ToString(NetMode);|

I checked it using this too:
GameInstance->IsDedicatedServerInstance();

Both functions say I am a dedicated server when playing as a client in the editor.

In this case I expected to obtain this result
(NetMode == ENetMode::NM_Client)
But this doesn’t happen

is it a bug?
Or Is it normal?
And if it’s normal… why?

Thank you so much!!

If you play in the editor using one process then you have multiple worlds. One of the worlds is running as a Dedicated Server.

1 Like

Thank you very much for explaining this to me :heart:

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