I am getting access violation on that line i marked and i dont understand why, was following a tutorial and it worked on their and but not mine, anyone have an idea whats up with it?
void AWMPlayerCharacter::BeginPlay()
{
Super::BeginPlay();
if (HasAuthority())
{
for (const TSubclassOf<AWeapon>& WeaponClass : DefaultWeapons)
{
if (WeaponClass == nullptr) continue;
FActorSpawnParameters Params = FActorSpawnParameters();
AWeapon* SpawnedWeapon;
--->SpawnedWeapon = GetWorld()->SpawnActor<AWeapon>(WeaponClass, Params);
const int32 Index = Weapons.Add(SpawnedWeapon);
CurrentWeapon = SpawnedWeapon;
OnRep_CurrentWeapon(nullptr);
}
}
}