Epic Developer Community Forums
I found problem to ObservedKeyNames.Num() > 0 failed in UBTDecorator_BlueprintBase::PostLoad()
Development
Programming & Scripting
Blueprint
UE4
,
crash
,
CPP
,
bug-report
,
question
,
unreal-engine
anonymous_user_e7d52a11
(anonymous_user_e7d52a11)
October 21, 2019, 2:16am
1
If used BlackboardKeySelector array type, Engine crash to “ensure(ObservedKeyNames.Num() > 0)”
290623-bug.jpg
2103×275 127 KB