I don't want a actor be destroyed when I open a new level.How can I do it?

I have an Actor for network,It’s a FSocket Object ,a long connections.
So I don’t want it be destroyed when I open a new level.
How can I do ? Thank u for read .

I think ‘gameinstance’ fits my requirements .
Let me hav a try.
Thanks a lot

Not sure, but try adding it to gameinstance or gamestate?